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Waves complete buy
Waves complete buy







waves complete buy

PLEASE NOTE YOUR INSTALLER SERIAL KEY APPEARS ON THE 'THANK YOU' STORE PAGE AFTER YOU COMPLETE YOUR PURCHASE. Some grasp of 20th century naval warfare and warships is recommended.

waves complete buy

Rule the Waves is modeled on the period up to the end of the second world war, but is not intended to precisely recreate history: rather, RTW2 gives the Player the tools to lead a navy during the era when 'steam and iron' dominated the high seas. The game is centered on designing ships and fighting naval battles, but politics, economic and foreign policy decisions will be necessary as the Player guides their navy's deployment, construction and operations during a period of great technological innovation and political tensions. Rule the Waves II places you in the role of 'Grand Admiral' of a navy during the first half of the 20th Century. Ownership of Rule the Waves is not required to be able to play Rule the Waves II. Your choices as the naval commander will lead to tactical battles wherein you can directly control your engaged units/divisions/squadrons in life-or-death struggles, including your aircraft (carrier or land-based) clashing with the enemy aerial forces, or perhaps even an invasion of an enemy coast to secure a vital objective. Your strategic decisions, as head of your nations navy, may lead you to ultimate victory or to inglorious defeat. Whereas Rule the Waves ended by 1925, Rule The Waves II covers the entire time period from 1900 to 1955, including aircraft and aircraft carriers. Rule the Waves II is the sequel to our successful game of ship design and naval battles, Rule the Waves.









Waves complete buy